![]() ![]() The downside of the technology is that there is little capability for 360° rotation of complex objects and body tracking. ![]() Live2D can be used with real-time motion capture to track movements such as head movements, eye movements, and perform lip syncing for real-time applications such as vtubing. Unlike a 3D model there isn't a traditional skeleton, but instead the flat layers are warped and rotated. There is no limit to how detailed you can be, with some even modelling the sides of the teeth for full effect. The number of layers depends on how you wish the Live2D character to move and how three-dimensional you wish the result to appear, with a simplified model having 50 layers and large complex projects reaching 750 layers. Parts can be as simple as face, hair, and body, or they can be detailed to eyebrows, eyelashes, and even effects like glinting metal. Layers are separately moved to show the whole animation and expression of the character, such as tilting the head. Live2D models consist of layered parts saved as a Photoshop file (.psd format). There are other software options used to create Live2D animation, such as Inochi2D or E-mote (which used in Tokyo School Life ). However, Live2D is an animation technique, not the software used to create Live2D animation. Due to the popularity of Live2D Cubism, people often equate Live2D (the animation technique) with Live2D Cubism (the software). There is a common misconception that Live2D refers to the software used to create Live2D animation. This enables characters to move using 2.5D movement while maintaining the original illustration. Live2D is an animation technique used to animate static images-usually anime-style characters-that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model. For more guidance, see Wikipedia:Translation.You should also add the template to the talk page.A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at ] see its history for attribution. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. ![]() If possible, verify the text with references provided in the foreign-language article.
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