I use the triggers for accelerate and brake because I'm used to it from other racing games. I use maximum turning angle all the time (20 deg I think), as it helps turn into high speed corners with 'reduce with car speed' on. I use no steering help, but I have 'reduce with car speed' to 100%, and I have deadzones to 100% as well. However I made a mistake when I told you my settings. Your analysts of the controls and their functions is spot on pirx, I couldn't have said it better myself. Using the right controller-stick for acceleration/brakes finally gives GP3 the 4th-Dimension.ĭisable "Traction Controll" (F7) if you have the feeling for it, its great fun -you even can get some racingspeed out of it!Įdited 6 time(s). Use "LB" for F7, RB for "Return to Pits" because of the same reasons Use "LT"-button for downshift, RT for upshift because these are easily reachable during fighting on track We can feel it, especially in hairpins, when it´s force is strongest. I think this value has to do with every tracks "CC-line" and all GP3 does here is to bound your racecar to this line. Steeringhelp at 50% with a gamepads little sticks is very brave. If you set this steering-lock-value as low as possible the steering gets less twichy (12-13 is a good average for most tracks, in "Monaco" you need a minimum of 16 because of it´s extreme hairpin) >the "steering-lock"-value could help you in a quite comftable way to get back to gamesdefault 50%-'reduce with car speed'-value Sometimes this even leads to problems entering faster corners Sounds comftable at the beginning, but the more you drive you´ll recognize this "help" is affected by your drivingspeed and that there again is this nonlinearity. here, the higher the level the more you can feel your racecar bound to driving straight ahead. 'reduce with car speed' acts in a same way. >point is, you need your "steeringwheel" acting linear! just imagine you turn the wheel of a real car and suddenly it steers in a different way.Ġ%-deathzone means GP3 is interpreting your controller-incoming-data 1:1, and thats what a real steeringwheel (& your controller) should do. Is that if you set it to a value (for example 50%), the behaviour of your controller changes after a movement of 50% (from position 0 (center) to its maximum) > -the keys F, S, V, 8, I, K for gpxpatchĪll I know about the "deathzone" on an analog controller > so I can easily start all the important functions > double/tripple/.-functions to one button, etc. > my controller I use a tool called "XPadder" which > for mapping the rest of the buttons available on > -steeringhelp for a real wheelcontroller (like the > reduced it step by step, still reducing) > 50 (I played many years with around 75 then > after playing this game so long I use a value of > -steeringhelp is the real key to drivingfun. > undriveable, more feels like the car is bound) > -reduce with speed at 50% (less makes it > I use a Logitech F710 with following settings: > because I´m experimenting with these settings > just want to tell which steering-settings I use, I currently have 'reduce with car speed' set to 100% and steering help set to 50%, and I think I have full deadzones How come you can't assign throttle and brake to the same axis in gp4? I have steering help off because I like to take my own lines through corners Well at least it'll help keep the wheel straight on straights :P > video and, though it works, it isn't great. > Currently, mine operates like yours does in the > If you get it working like you want, could you let > Help down (or off) though, as the game will still > You'll probably want to turn the in-game Steering > and, I think, by turning the sensitivity down, you > and range of motion for each of the thumbsticks > PGP will let you change the sensitivity, deadzone > as throttle and brake otherwise - but it has the > onto separate axis' - GP4 wouldn't let me use them > I bought it as it let me split my Xbox triggers > for - I think - 20 days, so plenty of time to see > The Trial version is fully functional, and lasts Pinnacle Game Profiler may be able to do what
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